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Question by ifreed92 · Jan 09, 2018 at 12:34 AM · lightingbakingdeferred renderingpixel light

Problem with the lighting of the location

We have a problem with the lighting of the location. It's a multi-room interior with lots of light sources. It is baked in the Mixed mode. If there are more than 4 light sources per mesh, some sources are baked in the Bake mode, without Specular. Reflection probes do not help. The default Pixel Light Count is 4. If we increase the amount in Forward Rendering or when we switch to Deferred mode, nothing changes. Now we are working in Deferred mode, and according to your documentation, there should not be any restrictions on the amount of light, but we have them. We need to slightly increase the Pixel Light Count or bake additional lighting sources in the Bake mode with specular lighting effects.

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