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Question by Ecto-1 · Jul 29, 2016 at 07:02 PM · lightingrenderingbug-perhapshalo

Halo rendering through objects?

I noticed something odd a few betas back, where the halos in the scene started to render on topalt text or through other objects. I'm not sure whats causing this issue, I've not changed the component and my meshes have collides on them.

I've decided to post it here to see if anyone has any advice as the issue persists with the latest stable Unity 5.4.0f3 and I was hoping that it was just a beta issue.

I've attached an image showing the issue. Any help would be greatly appreciated.

halos.jpg (331.4 kB)
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avatar image breakspirit · Aug 04, 2016 at 03:11 AM 0
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I see this same effect. Never saw it on 5.3.

avatar image Stephen_O · Aug 06, 2016 at 09:29 PM 0
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$$anonymous$$y scene also worked fine in 5.3, did not notice this in beta but I'm currently experiencing this 5.4 public release.

I have Draw halo and flare enabled on my light components, the flare is blocked by the collider but not the halo.

$$anonymous$$y camera rendering path is deferred, if I change to forward the halo is properly blocked..

avatar image Ecto-1 Stephen_O · Aug 08, 2016 at 06:37 AM 0
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Its odd... Its also a pity I cant use forward rendering with all my lights :P

$$anonymous$$y current solution is to use a separate mesh with a particle material attached, which is not a good or ideal solution.

avatar image I7barkan · Aug 22, 2016 at 05:08 PM 0
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It looks like it is a new issue in Unity 5.4 (not present in 5.3.5f1). This affect Fade or Transparent materials (not in "Cutout" or "Opaque")

I reported the bug (hoping they react quickly).

avatar image MR_asilva · Feb 03, 2017 at 07:49 PM 0
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Seeing the same issue in 5.5.1f1. :(

avatar image Rickywild · Feb 05, 2017 at 07:35 PM 0
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Same here link text

This never happened in Unity 5.3.5f1 but is present in Unity 5.5.0f3

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