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Question by Jibae · May 29, 2017 at 06:37 AM · texturerenderingsettingsmipmapstexture atlas

How to disable mipmaps?

I'm making a game that uses a texture atlas system, buty the textures are very small as the art-style calls for flat colours, no real texture detail.

However, when the textures are rendered from afar, there are artefacts, I believe to be caused by some automatic mipmaps made of my textures. The screen shot is of the problem, so if I am wrong in my assumption here, feel free to say.alt text

As you can see, there is a lot of orange being added to the scene, when the texture should be flat green.

Is there any way of disabling mipmaps globally? Or will I have to define that I do not want mipmaps when generating my texture atlas, if so, how?

If you need any code samples provided I will happily provide!

mipmapquestionsnip.png (141.9 kB)
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avatar image ShadyProductions · May 29, 2017 at 08:08 AM 0
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if you set the texture to advanced you can disable mipmaps on the texture.

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Answer by Plan122 · May 30, 2017 at 07:14 PM

Try this http://answers.unity3d.com/questions/22491/how-do-i-turn-off-mip-mapping.html

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