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Why the object is pixelated in build?
Hello all,
I'm having a rendering issue, within the build but not in the editor. In the editor the object looks like this: 
how ever in the build it looks like this: 
the texture has a mipmap toggle on.
I've enabled "enable read/write" and it seems to solve the issue
What would be the preferred solution? Why is this happening?
 
                 
                objecteditor.png 
                (242.0 kB) 
               
 
                
                 
                objectbuild.png 
                (296.5 kB) 
               
 
              
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               Best Answer 
              
 
              Answer by Eco-Editor · Aug 14, 2019 at 09:07 AM
I found the solution by disabling the "Generate MipMaps" option on the textures import settings.
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