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Why the object is pixelated in build?
Hello all,
I'm having a rendering issue, within the build but not in the editor. In the editor the object looks like this:
how ever in the build it looks like this:
the texture has a mipmap toggle on.
I've enabled "enable read/write" and it seems to solve the issue
What would be the preferred solution? Why is this happening?
objecteditor.png
(242.0 kB)
objectbuild.png
(296.5 kB)
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Best Answer
Answer by Eco-Editor · Aug 14, 2019 at 09:07 AM
I found the solution by disabling the "Generate MipMaps" option on the textures import settings.
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