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Question by rickimochii · Jan 27 at 04:01 AM · shaderparticlesparticlesystemparticle-system

VFX particle invisible on a certain perspective,

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I made the mesh on blender with backfaceculling on it and import it to unity. In unity I change the the normal option into calculate. then I made it into three part, one the base black slash, then black fade extension, and the light which looked invisible on a certain perspective. it doesn't looked invisible on the right side, only the left side for some reason. I can't get any solution to this, I would really appreciate it if you could help me! ,

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screenshot-192.png (274.0 kB)
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Answer by rickimochii · Jan 29 at 11:55 AM

for anyone that might had the same problem as this one, I only change the value of the sorting fudge of the glow part into -1.

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