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               Question by 
               rickimochii · Jan 27 at 04:01 AM · 
                shaderparticlesparticlesystemparticle-system  
              
 
              VFX particle invisible on a certain perspective,


I made the mesh on blender with backfaceculling on it and import it to unity. In unity I change the the normal option into calculate. then I made it into three part, one the base black slash, then black fade extension, and the light which looked invisible on a certain perspective. it doesn't looked invisible on the right side, only the left side for some reason. I can't get any solution to this, I would really appreciate it if you could help me! ,
 
                 
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                screenshot-192.png 
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              Answer by rickimochii · Jan 29 at 11:55 AM
for anyone that might had the same problem as this one, I only change the value of the sorting fudge of the glow part into -1.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                