Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tom980 · Mar 04, 2017 at 09:06 AM · 2d spritesspace shooterpixel artglowvisual-effects

Making 2D Pixelsprites golw

I am currently working on an open world 2D spaceship adventure. But - as you can see below - the visuals are pretty boring:

alt text

The actual plan was to add a glowing effect to the spaceship and the laser projectiles (and some other stuff that will be created later on). The best example for this effect is Radient from Hexage where everything is covered in some kind of light atmosphere: http://www.hexage.net/radiant/

alt text

I like this glowing atmosphere and I would like to create similar visuals in my game and I would like if you could tell me how to do that. If the information helps you: The black background in my scene comes from the color setting in the Main Camera. I searched in the internet and found solutions like adding custom shaders or lense flares but I didn't find anything that worked. And that is why I am asking my question here:

How can I make my 2D Sprites/Gameobjects glow like those in "Radient" ?

screenshot-23.png (9.6 kB)
s1.png (286.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hexagonius · Mar 04, 2017 at 10:07 AM

According to tanoshimis answer on this post, you should be able to achieve it using the Bloom or FastBloom effect:

http://answers.unity3d.com/questions/1104247/unity-2d-bloom-effect.html

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Mar 04, 2017 at 11:05 AM 1
Share

Yep.

alt text

bloom.jpg (78.1 kB)
avatar image Tom980 tanoshimi · Mar 07, 2017 at 03:03 PM 0
Share

If I knew you would do that I would have uploaded my whole project, but it works good anyway. I Thank you very much, you two helped me a lot with the visualization of my project! You are as awsome as this whole forum where everyone is getting help if he needs.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Problem with sprite sheets - max size 0 Answers

I am very new to unity and I'm looking for advice on a targeting system( or if i'm setting myself up for failure) 1 Answer

Problem With Pixel Art Pixel Size 2 Answers

Vector Graphics versus Raster Graphics in Unity 2019.3 2 Answers

Why are my pixel art black in game window but not in scene windows? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges