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Problem with sprite sheets - max size
I'm making a pixel art game and I used aseprite to make an animation. It has 21 frames with 128x160 images. If i import it into unity, the max size of 16384 compresses the image by a lot. Is the only way to avoid this importing each individal sprite and changing the settings for each one or is there an easier way?
Actually, there was some sort of bug but now, with 4096 the sprites look normal. The question is still valid though, is there a way to change the settings for the individual sprites of a sprite sheet?
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