Light leaks through blender made models
My team is stuck with light leaks and weird shadows. We tried everything: playing around lighting settings, UV maps, quality & resolutions, changing all bias values and other light settings. The leaks just stay where they were. Please help!
Here is the link to models and screenshots: https://drive.google.com/drive/folders/1aAGEeM3Ux5QiVhT5A5eWJkPo_QYquscs?usp=sharing
Our main project is drawing a school. In the school's screenshot, the shadows don't look right and light seems to leak through edges only.
I created a new project to see whether this problem repeats, and it does. In the "room" screenshot, the problem repeats, the light leaks through edges.
In a different model called "bottle", the are some leaks that can be seen as shiny dots in the shadow.
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