Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by EvenArmless · Apr 23, 2015 at 05:28 PM · c#script.fbxskinned mesh rendererload asset

how can I load a mesh from a larger object in resources to put in a skinned mesh renderer at runtime?

I have already figured out how to get it correctly positioned and animated. In the editor I can go to assets, 'spread out' the fbx file, pull out the mesh I need and put it into the Mesh slot in a skinned mesh renderer. I need to know how to do that with script at runtime. I have seen many examples of people using mesh filter, but for some reason this gets an error how ever I try to do it so I think it might be obsolete or just people trying things that doesn't work. it either doesn't compile for me or I get an error at runtime saying that types can't be converted this way. I would prefer if I could to load the mesh directly. I have managed to load the whole fbx object, but I would prefer not to instantiate it at least.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EvenArmless · Apr 23, 2015 at 04:28 PM 0
Share

I found a solution but I have to wait for the question to be approved before I can answer.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by EvenArmless · Apr 23, 2015 at 09:04 PM

 clothes = Resources.Load("Bigobject", typeof(GameObject)) as GameObject;
 clothesMeshes = clothes.GetComponentsInChildren<SkinnedMeshRenderer>(true);

and then I can get clothesMeshes shared meshs, this works but I wish there was a better way.

true in getcomponents to get inactive objects

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

What is fow meaning when doing zoom in/out with camera ? 2 Answers

Initialising List array for use in a custom Editor 1 Answer

How to make an object to go from point A to point B and then from point B to point C 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges