android and occlusion culling not work
Why fps don't change i i use occlusion culling? i want know if everyone know about this. It'public that on android system oclusion culling don't make difference? Fps on my application remains the same even if i don't see the aviorus model on scene, because occlusion culling make is work, but where is the utitlity if fps remains equal? i don't understood. i use a personal trigger system that i can say it works fine but it's absurd that occlusion culling work whitout effect. In my scene have a little resolution terrain, two model like player with 2 biped, something like 10 tree, no grass, simple skybox, 1 point light, 1 directional light. So fps it's like 20/21 fps and remains always this. In any case 20 fps it's reaaly slow for only 2 biped and nothing in scene.
Did you cook occlusion data to scene? inside the occlusion window
cook? i don't undestand ..please explain well
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