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Question by umurcg · Sep 11, 2015 at 11:23 AM · unity 5charactercontrollerraycasthit

characterController reference issue

Hi, I am trying to move my character to point that taken from mouse position.

here is my code:

 private Vector3 hittedPoint=Vector3.zero;
 
 if (Input.GetMouseButtonDown (0)) {
             Ray ray = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>().ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
 
             if (Physics.Raycast(ray, out hit)) {
                 //get object
                 GameObject hittedObject=hit.transform.gameObject;
 
                 if(hittedObject==GameObject.FindGameObjectsWithTag("Ground")[0]){
 
             
                     hittedPoint= new Vector3(hit.point.x,transform.position.y,hit.point.z);
                     //hittedPoint = transform.TransformDirection (hittedPoint);
 
 
                 }
             }
         }
 
                 if (hittedPoint != Vector3.zero) {
                     float delta = (transform.position - hittedPoint).magnitude;
                     if (delta > 5) {
                 controller.Move (hittedPoint*Time.deltaTime);
                 Debug.Log (transform.position);
                     } else {
                         hittedPoint = Vector3.zero;
                         }
                 }

The problem is that my object moves according to its first position at the scence. For example if I move character towards right then towards forward; at second movement it goes diagonal. It is like it makes its movements according the first position of it in scence.

The second problem is; i couldn't find efficient method for stopping movement when character reaches the point. If I decrease delta; character skips the point and if I increase it, character stops to early.

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