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Question by
jakejekel · Oct 28, 2021 at 11:36 AM ·
mesh-deformation
Mesh Stretching to point of origin
After importing my .FBX from Blender to Unity, I have 1 mesh that stretches to the point of origin placed in Blender, How can i fix this? Am extremely new to both programs and have found nothing to help correct this issue.
screenshot-7a.jpg
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