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Question by TheQuantumBros · Nov 11, 2013 at 08:33 PM · first person controllerfirst person shootermesh-deformation

Custom First Person Character Skin Problem

So I am trying to make a custom first person skin with animations so I can make a multiplayer fps, but I can't figure out how to make the body follow the camera in the way that a human would follow their eyesight. Either the whole mesh moves or I get weird bends and stuff. How do I do this properly? Weird bends example and hierarchy: Error

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unity 1.png (148.1 kB)
unity 2.png (9.0 kB)
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avatar image One-Zero · Apr 18, 2018 at 06:03 AM 0
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Use I$$anonymous$$ for head to track target

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Answer by SDD707 · Jan 25, 2014 at 01:40 AM

My guess is you want a first person shooter where you can still see your body? (body awareness I think it's called) to achieve this separate the mesh in to two parts, arms and body . Place the arms as a child under the camera and then set-up your body independently(Using the fps controller). This is pretty complex stuff for a beginner so the traditional fps (just arms) may be better for you to begin. Try UFPS for 15 dollars you have a great system out of the bag

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