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Question by Bamboy · Jan 12, 2013 at 09:26 AM · inspectorcolorgradient

Messing With Gradients At Runtime?

Is it not possible to make and use Gradients though code and/or the inspector? I really wanted to do a bunch of cool background color effects using gradients on my game. However, when I go to try and declare a new gradient, it says unknown type?

 var gradient : Gradient;

 BCE0018: The name 'Gradient' does not denote a valid type ('not found'). 

It says that Gradient is a valid type on the scripting reference. Am I doing something wrong or is that page for an old version of Unity?

If it is broken, how can I go about making my own gradient object type that would work the same way? IE, I can have multiple color transitions and I can get an rbg value from any point of the gradient.

Also, I'm not looking for shaders. I want the color values.

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avatar image Bamboy · Feb 22, 2013 at 02:51 AM 0
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Does nobody know anything about this?

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Answer by aldonaletto · Feb 22, 2013 at 03:45 AM

This worked for me in Unity4 - the public variable gradient appeared in the Inspector, and I was able to edit it with a double click. I don't know whether this is a Unity 4 feature, because I never used it before - are you using Unity 4 too?

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avatar image Bamboy · Feb 22, 2013 at 03:48 AM 0
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Just checked and they must have fixed it when 4 came out. Thanks for the reply.

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Answer by grgry13 · Sep 03, 2013 at 04:13 PM

so, this is a 'no go' for unity 3.5.7f6?

what would be the alternative?

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