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Question by Inan-Evin · May 17, 2015 at 04:44 PM · inspectorcolorcustom

Coloring the Custom Inspector

Hello people, i have a small question. I am not really good at this custom inspector stuff, I am trying to learn some new tricks all the time. Now, I can create a custom editor, basically like this:

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
 [CustomEditor(typeof(IE_WeaponScript)), CanEditMultipleObjects]
 public class IE_WeaponScriptEditor : Editor {
 
     
     public override void OnInspectorGUI()
     {
         IE_WeaponScript weaponScript = (IE_WeaponScript)target;
         serializedObject.Update();
 
         // My fields...
 
 
         serializedObject.ApplyModifiedProperties();
     }
 }

I simply want to color the inspector, instead of default light grey, I want to color it to red, or black anything. I searched it up, found this. But could not apply it to my needs, i think that is about CustomWindows. So, is there any little trick that does this or do I have to draw a texture behind all my elements in the custom inspector, if so, how can I draw it properly in order to make it cover all the inspector? Thanks :).

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Answer by Bunny83 · May 17, 2015 at 05:33 PM

All background colors in Unity are drawn with textures. Those textures are defined in the GUIStyles you use to draw all your stuff. A custom inspector doesn't have a dedicated background as it simply draws onto the InspectorWindow (which btw is also just an EditorWindow ^^). Using DrawTexture for the background has the disadvantage that it doesn't account for the play-mode-tinting. For that you have to use the GUIStyle background.

See the comments below this answer and also my general purpose Unity OnGUI post over here

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avatar image Inan-Evin · May 17, 2015 at 06:51 PM 0
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Thank you! I had no idea about the matter but now since I understand the logic I believe I can easily handle that.

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