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Question by thibetanus · Sep 02, 2018 at 11:44 AM · screenshotrealtimegameviewcapturecapturescreenshot

gameview capture in realtime

hello i have a question in unity I am using unity 5.6.3 linux on pc (ubuntu) I want to capture the screen in the current game view in real time and save it as a jpg file. Can I add a script to my main camera to make it possible? thank you

i want to make jpg file in raltime examplly test0.jpg , test1.jpg , test2.jpg ...... test 9999.jpg

but this script made only test0.jpg file and continuously updated with the same filename

how can i fiw that?

code ->using System.Collections; using System.Collections.Generic; using UnityEngine;

public class capture : MonoBehaviour {

void Update(){ StartCoroutine("Rendering"); } IEnumerator Rendering () {

  int count  = 0;
  yield return new WaitForEndOfFrame();
  byte[] imgBytes;
  string path = @"/home/haeyun/Desktop/screen/test"+ count;
  count = count + 1 ;
  Texture2D texture = new Texture2D(Screen.width , Screen.height , TextureFormat.RGB24 , false);
  texture.ReadPixels(new Rect(0,0,Screen.width, Screen.height), 0 ,0, false);
  texture.Apply ();
  imgBytes = texture.EncodeToJPG();
  DestroyImmediate(texture);
  System.IO.File.WriteAllBytes(path + ".jpg" , imgBytes);
  Debug.Log( path = " has been saved");
  
  yield return new WaitForSecondsRealtime (5);
 
  }

}

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Answer by thibetanus · Sep 05, 2018 at 05:18 AM

i fix that using System.Collections; using System.Collections.Generic; using UnityEngine;

public class capture : MonoBehaviour {

 float delay = 1.3f;
 int count = 0 ;
 

 void ScreenCapture (int width, int height , string path){
     
     byte[] imgBytes = null;
     Texture2D texture = new Texture2D(Screen.width , Screen.height , TextureFormat.RGB24 , false);
     texture.ReadPixels(new Rect(0,0,Screen.width, Screen.height), 0 ,0, false);
     texture.Apply ();

     imgBytes = texture.EncodeToJPG();
     
     System.IO.File.WriteAllBytes(path + ".jpg" , imgBytes);
     
     Debug.Log( path + " has been saved");
 }

 void Update(){
     StartCoroutine("Rendering");
     
 }
 
 IEnumerator Rendering () {
     
     yield return new WaitForEndOfFrame();
     string path = @"/home/haeyun/Desktop/screen/test"+ count;
     ScreenCapture(Screen.width, Screen.height, path);
     count ++;
     yield return new WaitForSeconds(delay); // 이게 왜 처음에만 적용이 될까??????? 허어어어어어ㅓ,,,,
 }
 

}

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avatar image thibetanus · Sep 05, 2018 at 05:20 AM 0
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it saves real-time files , but that's too much how can i control that ?

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