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Question by thibetanus · Aug 17, 2018 at 04:15 AM · screenshotgameviewmaincamera

gameview capture in realtime

hello i have a question in unity I am using unity 5.6.3 linux on pc (ubuntu) I want to capture the screen in the current game view in real time and save it as a jpg file. Can I add a script to my main camera to make it possible? thank you

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Answer by thibetanus · Aug 17, 2018 at 05:52 AM

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class capture : MonoBehaviour {

 void Update(){
     StartCoroutine("Rendering");
 }
 IEnumerator Rendering () {
 
     int count  = 0;
     yield return new WaitForEndOfFrame();
     byte[] imgBytes;
     string path = @"/home/haeyun/Desktop/screen/test"+ count;
     count = count + 1 ;

     Texture2D texture = new Texture2D(Screen.width , Screen.height , TextureFormat.RGB24 , false);
     texture.ReadPixels(new Rect(0,0,Screen.width, Screen.height), 0 ,0, false);
     texture.Apply ();

     imgBytes = texture.EncodeToJPG();
     DestroyImmediate(texture);
     System.IO.File.WriteAllBytes(path + ".jpg" , imgBytes);
     Debug.Log( path = " has been saved");
     
     yield return new WaitForSecondsRealtime (5);
 
     }
 }


I made my code this way roughly How do I capture and save game views in real time?

In this way, only pictures of the same name will continue to be created

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