Culling mask not working properly with HDRP Decal Projector?
I have two cameras in my FPS game (standard setup where there's a main camera drawing the scene and a weapons camera with higher depth to draw over the rest to prevent visual clipping). The issue seems to be that the camera, that draws the weapon only, somehow draws over the projected decal. I've tried moving the decal projector to weapon layer and play around with draw order settings on decal material to no luck.!
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