Question by
DChap_Salty · Jul 09, 2019 at 12:44 AM ·
cameraculling mask
Can Cinemachine Virtual Cameras have their own culling masks?
I have a Main Camera w/ Cinemachine brain. 2 Virtual cameras, A & B. I have a car model on its own "car" layer. I want virtual cam A to render the car, but when I cut to cam B, I want it to not render the car.
Can I do this?
It seems the Culling Mask option only exists on the Cinemachine Brain and I cannot adjust the culling mask for each virtual camera.
Comment
Answer by markmozza · Aug 25, 2019 at 04:02 PM
Also trying to figure this out right now.
Took this to the forums and got an answer from Unity- sounds like it's not possible without a custom script:
https://forum.unity.com/threads/can-cinemachine-virtual-cameras-have-their-own-culling-masks.709085/