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Question by basiakrzychu · Aug 14, 2018 at 10:48 PM · multiplayerrangelightsflashlightspot

UNET, flaslight's range and spot

Hi, I am creating simple game around lights. I want it to be multiplayer game. I encountered a problem with changing spot and range of light. The light is only changes are only showing on local player, but not on others clients.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 

 
 public class flashlight : NetworkBehaviour {
 
 
 
    public Light swiatlo;
 
 
 
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
 
         if (hasAuthority == false)
         {
             return;
         }
 
         if (Input.GetAxis("Mouse ScrollWheel") != 0f)
         {
             CmdLightRange();
         }
     }
 
     [Command]
     public void CmdLightRange()
     {
 
         RpcLightRange();
     }
 
 
     [ClientRpc]
     private void RpcLightRange()
     {
         swiatlo.range += Input.GetAxis("Mouse ScrollWheel");
         swiatlo.spotAngle -= 10 * Input.GetAxis("Mouse ScrollWheel");
     }
 
 }

Making light for example enabled or other things work. Flaslight is a child of player prefab.

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