A simple question about the TrailRenderer component.
I'm making a 2D game using an orthographic Camera. Trails are NOT VISIBLE in the Game window with my orthographic Camera.
If I set the projection of the Camera to perspective, the trails ARE VISBLE in the Game window, but this is not a valid solution to the problem in my case.
Trails are ALWAYS VISIBLE in the Scene window, regardless of the projection of the Camera.
So here's my question: Are trails produced by the TrailRenderer component supposed to be visible by a Camera with an orthographic projection?
If no, are there any workarounds other than using a perspective Camera?
If yes, what am I missing?
The trail definitely lies within the Camera's clipping planes. There are no sprites or any other renderers that could possibly be getting in the way of the trail.
Help!
Your answer
Follow this Question
Related Questions
2D Orthographic Cameras and Line/Trail Renderers Not Working (with detailed example) 1 Answer
Getting Trail's shape into a GameObject,Getting Trails Shape 1 Answer
Orthographic Camera for objects but perspective for GUI? 1 Answer
TrailRender not showing in all clients using Mirror networking 1 Answer
Trail renderer with physics? 0 Answers