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Question by Epimolophant · Nov 13, 2016 at 11:06 PM · 2d gamerenderingisometricordersprite renderer

Sprite rendering order on perspective camera

I'm experimenting with an isometric game by using sprites and a perspective camera.

However, rotating the camera causes weird rendering orders, and things to become on top of what they shouldn't.

alt text

The green terrain is a grid of square sprites. The character is on top of the terrain, with a slight angle (as shown in the upper image). But when the camera rotates, the terrain renders on top, even though nothing actually moved.

Is this a bug? Or am I doing something wrong? Thanks.

spriterenderorder.jpg (182.4 kB)
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Answer by ComeSweetDeath · Apr 19, 2017 at 09:01 PM

I'm having the same issue..

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avatar image ComeSweetDeath · Apr 19, 2017 at 09:19 PM 0
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seems to be caused by the sprite renderer material. if you change it to Diffuse cutout, you lose the anti alias but this problem goes away

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