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paritcle system sorting layer and order ignored
There have been quite a few questions about this, but none of the answers seem to work.
In my 2D Game I have multiple sorting layers like ground, vfx, characters and top environment.
I am instantiating particle systems and I want them to be rendered between gound and top, so I set the renderers sorting layer to be "vfx". However this setting is ignored and the particle system is displayed behind all other objects despite the render settings.
I have tried to set the materials renderQueue value to a lower and higher value (defaults to 2450), but this does not show any changes either. When I change the position z-axis, it works but then the particles are displayed on top of everything and since it's a 2D game I want to avoid doing this.
I am really lost on how to fix this behaviour since noone else seems to have it.
Unfortunately I cannot upload any pictures so if anyone reads this and needs pictures, I will link them at your request.
Answer by MihkelT · Oct 08, 2020 at 02:54 PM
Same problem, sorting layers are ignored apparently. Whatever way it works, it's way too complicated and unintuitive. Unity 2019.1.11
Answer by Windur · Nov 18, 2020 at 12:45 PM
What worked for me was changing the shader used for the material in the particle system to a sprite shader.
I don't know how that impacts anything else... but at least I can adjust the sorting layer and have it work.
Answer by Rhamis · Mar 06 at 10:47 PM
Find "Render" in the particle component and should be the layer system there to select from
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