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Question by Igor_Vasiak · Apr 13, 2018 at 01:44 PM · camerarenderingparticlesparticle systemissue

Camera doesn't render Particle System correctly.

So... I was trying to make some cool visual fx for my game, but the particle system is not quite working... For me, at least.

Here's the deal:

Some particle systems in my scene work correctly, and others don't. If I move my camera to some specific angles, the particles simply disappear. The particles AREN'T 2D sprites. they're MESHES.

The particles render during the jump... But on the normal angle, the particles are not rendered.

I have no idea on what's going on... Is it because I'm using Unity 2018.1b? This happens both on Edit and Play modes.

Also, the problem disappears once I activate the Trails...

Thanks in advance.


PS: I've already posted this same question at the Forums, but it seems as no one wants to answer me... ;p

PPS: Oh, now they've answered me... I've also sent a bug report.

Here's the link: https://forum.unity.com/threads/camera-doesnt-render-particles-correctly-at-certain-angles.526364/

screenshot-with-particles.jpg (445.6 kB)
screenshot-without-particles.jpg (396.6 kB)
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Answer by IPanR · Aug 07, 2018 at 08:13 PM

I had a similar problem, my particles started do disappear given some camera angles. I noticed that meshes were projecting some type of shadow on my particles. I did a lucky guess, added a directional light, and the problem stopped. It was just a lucky guess and worked for me, maybe it can help!

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Answer by EmretheGanjaRaiders · Dec 03, 2020 at 07:01 AM

have the same issue. sometimes a particle system dot appear but after 5 or 10 time restart its work. and after 3 min the same problem is repeating. have this weir problm since 2years

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avatar image rejv · Dec 22, 2020 at 10:12 PM 0
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I also had this problem with particles being only visible from certain angles. I solved this by changing the Simulation Space from Local to World under Particle System. alt text

Also, another solution which worked was changing the Order in Layer option from 0 to something large, like 12 under Particle System -> Renderer alt text

Hope that helps.

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