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Question by N00MKRAD · Dec 13, 2014 at 07:59 PM · lightingfoglighting bug

Strange lighting / fog? Please help me...

Whats wrong with my fog / lighting?

Pics: pic1 pic1

pic2

The fog is different on every mesh!

And in an other scene, my ceilling is sometimes very bright (but I have only ambient light!) and sometimes very dark (depending on the direction I'm looking!).

What's wrong??

Sry for my English.

Why?

screenshot_2014-12-15-19-07-42.png (408.8 kB)
jut2.png (193.5 kB)
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avatar image tanoshimi · Dec 14, 2014 at 09:52 AM 0
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I'm assu$$anonymous$$g this is a mobile build - Android/iOS/Windows Phone/Blackberry? Do all your meshes have the same material? What shader are you using? What rendering path?

avatar image N00MKRAD · Dec 15, 2014 at 03:33 PM 0
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Android - Diffuse - Forward Rendering path (I tried all, it never worked)

avatar image Jessespike · Dec 15, 2014 at 03:40 PM 0
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$$anonymous$$aybe the normals on the mesh aren't correct

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Answer by Jessespike · Dec 15, 2014 at 03:35 PM

Try using a per-pixel Diffuse shader, "Mobile/Diffuse" is per-vertex. Vertex interpolation can cause funny visuals this.

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avatar image N00MKRAD · Dec 15, 2014 at 06:13 PM 0
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I use the normal Diffuse shader, not the mobile shader.

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Answer by Danisuper · Dec 15, 2014 at 06:08 PM

Try to go on edit>render settings and check if fog is unflagged

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avatar image N00MKRAD · Dec 15, 2014 at 06:12 PM 1
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But I need fog! Its a horror game...

avatar image Danisuper · Dec 15, 2014 at 06:25 PM 0
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try to change its color

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