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Question by Kgpmurray · Jul 30, 2013 at 10:30 AM · shadertexturerendererngui

Unity3d render texture based on position

im currently trying to create a container in unity with multiple quads inside, and am looking for a way to stop parts of the quad that fall outside of the containers bounds from being rendered?

Also i just spent twenty minutes trying to fiqure out how to explain the problem properly(and failed) so created this pretty picture instead. the red line represents the bounds with the black squares representing my textured quads.

EDIT after more googleing i see that this ngui example of a scroll bar that show the effect i am trying to create. http://www.tasharen.com/ngui/example7.html

alt text

example.png (1.4 kB)
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avatar image robhuhn · Jul 30, 2013 at 10:39 AM 1
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Are you looking for a mask shader?

avatar image Kgpmurray · Jul 30, 2013 at 10:52 AM 0
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possibly i am just looking at them now

avatar image robhuhn · Jul 30, 2013 at 11:05 AM 1
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This could be something useful for you http://wiki.unity3d.com/index.php/Depth$$anonymous$$ask

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Answer by RPGstandard · Jul 30, 2013 at 10:39 AM

Setup a Prefab with a script the renders the texture to the game object while it is within the bounds of the container, and destroys the object or whatever you want to do with it, if it goes out of these bounds.

http://docs.unity3d.com/Documentation/ScriptReference/RenderTexture.html

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avatar image Kgpmurray · Jul 30, 2013 at 10:50 AM 0
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unfortunately it doesnt seem possible to only render half the texture this way, happy to be proven wrong though

avatar image RPGstandard · Jul 30, 2013 at 11:10 AM 0
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I was thinking you wanted each quad to have its own texture.

avatar image Kgpmurray · Jul 30, 2013 at 12:09 PM 0
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each quad will have its own texture, however at times i will nee to be able to see only half of the quad

avatar image RPGstandard · Jul 30, 2013 at 12:18 PM 0
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What I would try to do then is create a function that will calculate the visible part of the quad and then sample the texture and apply the area of the texture that would be visible to the quad.

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