Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
7
Question by King_L · Oct 31, 2012 at 09:35 PM · c#shadertexturematerialrenderer

How to change a value in custom shader through script, C#

Hi!

I´m using a shader that i found on the net, called "Blend 2 Textures" Here´s the shader:

 Shader "Blend 2 Textures" { 
 
 Properties {
     _Blend ("Blend", Range (0, 1) ) = 0.5 
     _MainTex ("Texture 1", 2D) = "" 
     _Texture2 ("Texture 2", 2D) = ""
 }
 
 SubShader {    
     Pass {
         SetTexture[_MainTex]
         SetTexture[_Texture2] { 
             ConstantColor (0,0,0, [_Blend]) 
             Combine texture Lerp(constant) previous
         }        
     }
 } 
 
 }

Im trying to use that Blend-value through a C#-script so that i can control the blending on the fly, but i haven´t had much success. i can get the blend value by using

 print(renderer.material.GetFloat("_Blend"));

but my problem starts from there. I just cant get my script to add or subtract anything to that exact value of Blend.

Any help is appreciated, thanks beforehand :)

I´ll add my latest failure here also, if its of any help

 public class Event_Planet : MonoBehaviour {
     
     public float blendersValue;
     public float blendValue; 
         
     void Start() {
         
         renderer.material.shader = Shader.Find("2TextureBlend");
            
     }
     void Update () {
 
         print(renderer.material.GetFloat("_Blend"));
         blendersValue = blendersValue + blendValue;
         
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
22

Answer by Jessespike · Oct 31, 2012 at 10:07 PM

this.renderer.material.SetFloat("_Blend", someFloatValue);
doco



These days in Unity:

 gameObject.GetComponent<Renderer>().sharedMaterial.SetFloat("_YourParameter", someValue);



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cannot change material on build 1 Answer

Texture2D to Texture3D 2 Answers

Light based texture change on material 0 Answers

Renderer Removed When Scene Started 0 Answers

Having a problem with the second material (on the same renderer) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges