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Question by lhk · Nov 07, 2010 at 02:44 PM · camera3dverticesnormalsculling

Change Camera Clipping/Culling Mode

Hi,

I've got a 3d model for the rooms of a house. The model was delivered by the designer for the furniture and he has only modelled those walls where he had to design something. For example:

  1. Room1: He modeled the furniture and the floor but no walls.
  2. Room2: He modeled the furniture, the floor and the walls because there's a TV on the wall.

As a consequence the wall's normals are correct for Room2 but not implemented for Room1. standing in Room1 I can look "through" the wall into Room2. Is it posiible to change the camera settings in order to draw the walls vertices although their normals don't face the camera ?

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Answer by Eric5h5 · Nov 07, 2010 at 04:13 PM

No...potentially you could use a shader that renders both sides of polygons, but the lighting will be wrong. The only real way to fix the problem is for the walls to be modeled correctly.

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avatar image lhk · Nov 08, 2010 at 06:28 PM 0
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Is it possible to let Unity do the job ? Like "recalculate normals" or some other import setting ?

avatar image Eric5h5 · Nov 08, 2010 at 08:38 PM 0
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@lhk: no, you need to have properly modeled walls. It's very easy to do so there shouldn't be any issues.

avatar image lhk · Nov 11, 2010 at 07:06 PM 0
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Ok, I will do it myself.

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