- Home /
Double vision of pointer/gameobjects with stereoscopic video
Hi All, I'm working on an Oculus scene that includes stereoscopic video (180 degrees) and a pointer + gameobjects for the user to interact with (i.e., a video branching-scenario, where users can click buttons to advance to different video clips). I'm using the panoramic skybox to show my stereoscopic video (based on this documentation: https://docs.unity3d.com/Manual/VideoPanoramic.html), which looks great!
However, when I add a pointer and interactable gameobjects, I get a double vision effect for these objects - it looks like the disparity between the left and right eyes in VR is way off and causing the issue. Any ideas on how to address this? Any help would be appreciated.
Cheers!
Your answer
Follow this Question
Related Questions
Playing a Depth Mask video track over another 2D video track? 1 Answer
Best Stereoscopic video encoding for Cardboard Android/iOS 0 Answers
Playing Stereoscopic Video inside Unity 0 Answers
360 stereo playback gearvr 1 Answer
How can I setup a 360 video to play in stereoscopic 3D with the new XR plugin framework? 0 Answers