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Question by R-K918 · Feb 03 at 05:46 PM · c#arraysif-statementsif statement

if statement only ever triggering the first condition even if it's false and the second one is true

 public void checkWin(int posXh, int posY, int boardPosPos)
     {
         int posX = posXh;
 
         for (int i = 0; i < 3; i++)
         {
             if (posX > i)
             {
                 Debug.Log(i + 1);
                 boardPos[posX - (1 + i), posY] = 1;
             }
             if (i == 3)
             {
                 boardPos[posX, posY] = 1;
             }
         }
 
         for (int i = 0; i < 3; i++)
         {
             if (posY > i)
             {
                 Debug.Log(i + 1);
                 boardPos[posX, posY - (1 + i)] = 1;
             }
             if (i == 3)
             {
                 boardPos[posX, posY] = 1;
             }
         }
 
         
 
         Debug.Log("test");
         if (boardPos[posX, posY] == 1)
         {
             if ((boardPos[posX, posY - 1] == 1 && boardPos[posX, posY - 2] == 1 && boardPos[posX, posY - 3] == 1) ||
                 (boardPos[posX - 1, posY] == 1 && boardPos[posX - 2, posY] == 1 && boardPos[posX - 3, posY] == 1))
             {
                 Debug.Log("tr");
                 rPoints += 5;
                 Debug.Log("red");
                 if (moves <= 10)
                 {
                     rPoints += 2;
                     StreamWriter writer = new StreamWriter("Assets/scoreDoc.txt", true);
                     writer.WriteLine(Name1 + rPoints);
                     writer.Close();
                     AssetDatabase.ImportAsset("Assets/scoreDoc.txt");
 
                     if (rPoints > hS1)
                     {
                         PlayerPrefs.SetInt("highscore1", rPoints);
                         PlayerPrefs.SetString("highscore1Text", Name1);
                     }
                     else if (rPoints > hS2)
                     {
                         PlayerPrefs.SetInt("highscore2", rPoints);
                         PlayerPrefs.SetString("highscore2Text", Name1);
                     }
                     else if (rPoints > hS3)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                     else if (rPoints > hS4)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                     else if (rPoints > hS5)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                 }
                 if (moves > 10)
                 {
                     StreamWriter writer = new StreamWriter("Assets/scoreDoc.txt", true);
                     writer.WriteLine(Name1 + rPoints);
                     writer.Close();
                     AssetDatabase.ImportAsset("Assets/scoreDoc.txt");
                     if (rPoints > hS1)
                     {
                         PlayerPrefs.SetInt("highscore1", rPoints);
                         PlayerPrefs.SetString("highscore1Text", Name1);
                     }
                     else if (rPoints > hS2)
                     {
                         PlayerPrefs.SetInt("highscore2", rPoints);
                         PlayerPrefs.SetString("highscore2Text", Name1);
                     }
                     else if (rPoints > hS3)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                     else if (rPoints > hS4)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                     else if (rPoints > hS5)
                     {
                         PlayerPrefs.SetInt("highscore3", rPoints);
                         PlayerPrefs.SetString("highscore3Text", Name1);
                     }
                 }
                 winnerText.text = "Winner: RED";
 
             }
         }

The first if statement is the only one that is ever triggered even if its false and the other one is true. Also, sorry for the sloppy code.

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avatar image jmgek · Feb 03 at 06:48 PM 0
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No one is going to want to read 100+ lines of code to try and figure out what issue you're having.

My suggestion is place a breakpoint and step through the code to find your issue, this is a easy problem to solve with debugging.

avatar image Shaolin-Dave · Feb 03 at 07:04 PM 0
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You have a lot of if statements in there, you should probably trim down your snippet.

Assu$$anonymous$$g this is the one you're talking about:

              if (posX > i)
              {
                  Debug.Log(i + 1);
                  boardPos[posX - (1 + i), posY] = 1;
              }

Are you absolutely sure that (posX > i) is false? Try adding a debug statement to be sure:

              Debug.Log("posX= " + posX + ", i= " + i);
              if (posX > i)
              {
                  Debug.Log(i + 1);
                  boardPos[posX - (1 + i), posY] = 1;
              }
avatar image Captain_Pineapple · Feb 06 at 02:32 PM 0
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in addition to the comments above: The check for if (i==3) will never be true when your loop only goes to i<3

  for (int i = 0; i < 3; i++)
      

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