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Question by kpdavid02 · May 09, 2017 at 05:49 AM · c#gameobjectif-statementsifif statement

Make script affect only one GameObject instead of making all object with this script be affected.

Help! So I have 3 objects in the scene with the "Object" Script. What I wanted is if a GameObject's Outline color == 1, make this GameObject's name "ThisOne". What happens is all the GameObject with the "Object" script also becomes "ThisOne".

Here is the code:

using System.Linq; using UnityEngine; using System.Collections.Generic;

namespace cakeslice{

 public class Object : MonoBehaviour {


     public string description;

     private string originalName;


     void Start () {
         originalName = gameObject.name;
     }
 
 // Update is called once per frame
     void Update () {
         if (gameObject.GetComponent<Outline> ().color == 0) {
             gameObject.transform.name = "ThisOne";
         }
             if (Input.GetKeyDown (KeyCode.Escape)) {
                 gameObject.name = originalName;
         }
     }
 }

}

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