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Strange behavior on camera
Not so much a question but showing some strange behavior.
After a big update (from unity 2017.0 to unity 2019.3.0b) , there seems to be some strange camera behavior. What keeps happening is the camera seems to stop rendering a random points. To get it working again, all I need to do is reset the camera via the inspector and it goes to how it should.
What makes this even more odd is that none of the settings seem to change when it does reset, though the image comes through again. You get an idea of what I mean through the video below. Wondering if anyone else has had any issues like this?
Answer by 8r3nd4n · Oct 03, 2019 at 12:03 AM
So after a little more investigating, it appears to have something to do with Post Processing. The project is using V1 and if I remove all PP from the camera, the problem seems to go away. I may need to update to PP V2 now that everything is in the universal render pipeline.
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