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Question by lulitha · Apr 11, 2017 at 04:37 PM · c#movementcharactercharactercontrollermodel

how to move only one object ?

I am building a parachute game. i have a helicopter and a third person character from standard assets Ethan. third person's controlling are working done. i apply this moving code to my helicopter

 void Update() 
 {
  Helicopter = GameObject.Find("mi17"); Helicopter.transform.Translate(0,0,-2); Helicopter.transform.rotation = Quaternion.Euler(0, 0, Mathf.Sin(Time.time * 0.8f) * 10 + 0); 
 }

after jumping to land from helicopter, character is moving as helicopter code. i need to stop it need to stop that moving after landing to ground. help me,

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avatar image Blue-Mirror · Apr 11, 2017 at 05:12 PM 0
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The character jumps out of the helicopter. Then he is supposed stop moving when colliding with the ground. How can I make him stop moving once he jumps out?

Tbh I dont think I understood the question so is that your question?

avatar image lulitha Blue-Mirror · Apr 12, 2017 at 04:22 AM 0
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its true ... thank you. i will re ask?

avatar image UnityCoach · Apr 12, 2017 at 08:06 AM 0
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Using GameObject.Find in Update, is not only not needed but not recommended performance wise. Why don't you just put that script on the Helicopter object itself and use transform ins$$anonymous$$d of Helicopter.transform.

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Answer by Cuttlas-U · Apr 12, 2017 at 05:15 PM

Hi; usually these kinds of problems can be solved by a bool;

u define a bool like :

 public bool IsPlayerInHeli = false;

and set its value to true when the player is in the helicopter; then in the update method u check and make it to only if this value is true the moving code work for u;

      void Update() 
      {
 if ( IsPlayerInHeli == true )
 {
       Helicopter = GameObject.Find("mi17"); Helicopter.transform.Translate(0,0,-2); Helicopter.transform.rotation = Quaternion.Euler(0, 0, Mathf.Sin(Time.time * 0.8f) * 10 + 0); 
      }
 }

and if player is child of helicopet parent dont forget to null the parent so it dont move with the heli;

 Player.transform.parent = null;

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