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Question by HROP · Dec 02, 2010 at 05:41 PM · progress-barpercentagepercenthealth

Progression height affected by the width ? why

Hi, I have been trying to reproduce the following example: http://answers.unity3d.com/questions/27348/health-bar-by-percentage-not-drawing-a-box/29773#29773

Everything works fine, however the problem I have now, is that the health bar height is affected by the percent hp. What I need is to only have the width of the health bar to change.

I do not understand why that happens.

Here is my code:

var nativeVerticalResolution = 1050.0; var nativeHorizontalResolution = 1680.0; var hpframeImage : Texture; var hphealthImage : Texture; var percenthp : float; var maxhp : float; var myhp : float;

function Start() { maxhp = Player_mvmnt_player1.maxhp; myhp = Player_mvmnt_player1.myhp; }

function OnGUI() { GUI.matrix = Matrix4x4. TRS (Vector3.zero, Quaternion.identity, Vector3 (Screen.width / nativeHorizontalResolution, Screen.height / nativeVerticalResolution, 1));

 GUI.Label(Rect (10, hpframeImage.height, hpframeImage.width, hpframeImage.height), hpframeImage);

 maxhp = Player_mvmnt_player1.maxhp;
 myhp = Player_mvmnt_player1.myhp;
 percenthp = myhp / maxhp;

 GUI.Label(Rect (10, hphealthImage.height, (hphealthImage.width * percenthp), hphealthImage.height ), hphealthImage);

}

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Answer by Mike 3 · Dec 02, 2010 at 05:44 PM

Labels are affected by the Label style, which use borders and margins, both changing the size.

Instead, use GUI.DrawTexture, which will draw it exactly where you specify with the Rect

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avatar image HROP · Dec 02, 2010 at 06:52 PM 0
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$$anonymous$$any thanks, it works flawlessly now.

I will need to study how to modify the label styles. It somehow re$$anonymous$$ds me of CSS.

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