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Question by
thiagobardez · Aug 26, 2013 at 05:51 PM ·
animationexportbiped
export animation problem
When I export the animation from 3DMAx to Unity, the foot orientation of the bone is wrong (on the contrary). Only the left foot (O.o)
If I animate without rotation of the foots, the animation plays correctly. but if I adjust the foots, animation is wrong again.
I'm using biped animation without footsteps from 3DMax, and exporting as FBX Baked.
I try export with older versions of FBX Exporter but I don't have success.
I try Export from Maya too. No success.
Someone can help me?
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