- Home /
Blender animation inport problem
Hi
I have made a couple models and made some animations to them. I save the file and export as FBX. But I do not get all animations. I only get one animation. And it is called "Default Take". So I am wondering how I save a specific blender animation. I have searched around but I haven't found it. So if anyone knows how to save a animation and make a new one, it would be very helpful. I have done like the instructions say, but still I can only make one animation and I can't save it. All comments are helpful, so if you have some point of view that would be helpful then I would be very happy if your would give a constructive comment.
Answer by bula · Dec 09, 2011 at 10:49 PM
I think you should make a script. Just tell the script to play animation(name of animation) when the input touch something
Well... I save the blend file. Then I export it to FBX and inport it to Unity. There is only the default take that is there (animation). And I can't use it in scripts or "drag and drop" it. I tried to rename it but that was impossible too. I have made a script for that but it can't use even the Default Take.
Answer by sajjad3011 · Nov 01, 2013 at 04:17 PM
Make ur animation in animation mode in blender and blender Renderer. make animation in blender: Create 50 Frames. Goto Fram 1. Goto scene of blender. Press "i" to instert Frame and select "LocRot" from appeared panel. Goto Frame 50; Rotate ur model or move it a little. Press "i" to instert Frame and select "LocRot" from appeared panel. save ur blend file as animation.blend over Desktop in windows 7.
play it in blender: open unity. create new project. import ur animation.blend from menu "Assets->import new asset" it has imported in Project Panel. drag it from project to Hierarchy panel. Play ur Game.
http://www.gameobject.net/game-program/blender-unity-mecanim-pipeline-tutorial-animations-import-with-actions-1035/2/
http://promakers.ir sajjad3011
Answer by zanearn · Nov 13, 2013 at 12:57 PM
For every action you want to export, make sure you checked that "F", otherwise it will stay unlinked and will not be exported.
Your answer
Follow this Question
Related Questions
Blender 2.78 Bendy bones Animation 1 Answer
export animation problem 0 Answers
how to export animated .fbx to unity from blender 1 Answer
FBX Animation not Playing 1 Answer