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Question by pooh9659 · Mar 22, 2018 at 06:17 AM · humanoidbiped

Biped forearm has wrong rotation in humanoid

After importing the animations i had worked on with biped in 3Ds max into Unity and setting the humanoids, the angle of the forearm has wrong roation.

There is no twist bone, just default biped with no finger bones.

Also Anim.compression does not affect on problem.

alt text

There is simple biped rigging and skining for explain this problem

alt text

In unity by humanoid setting. you'll see forearm is wrong rotation.

How can i fix this thing? please help me~

test-ani1.png (32.1 kB)
test-unity1.png (163.6 kB)
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