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Question by XxMilkxX · Apr 15, 2018 at 02:04 AM · camerascreen resolutionscreen sizescreen orientation

How do I negate the zoom caused by changing resolution and screen orientation?

Hi everyone! The question is in the title. I am making a 2D arcade game for Android in which the player should be able to choose screen orientation. The problem is that when changing screen orientation of a mobile device, the camera changes zoom. This also occurs with different resolutions. How do I stop this? It might also be helpful to know that this doesn't affect GUI and that the camera is orthographic. Cheers!

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Answer by XxMilkxX · Apr 19, 2018 at 12:09 AM

If anyone else is wondering this, I found a solution for negating the zoom caused by changing screen orientation but not for changing resolution:

     [ExecuteInEditMode]
     public class ZoomController : MonoBehaviour
     { 
        public float spriteHeight;
         private void OnGUI()
         {
             Camera.main.orthographicSize = Screen.height / spriteHeight / 2.0f;
         }
     }
 

The field spriteHeight is optional, but if set to how many pixels high your sprites are per unit of space, you can get pixel perfect sprite rendering.

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