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importing game object problems
i made a gun in blender and it looks pretty good, but when i imported it into unity some of the faces were invisible and the back side of them were visible when i looked at them from the other side. why did this happen and how do i fix it?
i think this is happening because i have faces brought back into the model, like a hole for a screw. is there any way to fix this without remodeling everything?
Answer by Berenger · Jan 27, 2012 at 01:43 AM
I don't know much about Blender, but check your normals into that software, then check the importer into Unity (check that out). Finally, maybe the material is wrong ?
its grey like how any object is before you apply a material
Answer by conflictbliz · Jan 27, 2012 at 05:20 AM
in the prefab settings click calculate in the tab for the importer coulm.
in the normal and tanget thing right? if so then that doesn't work either