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Question by MrWy07 · Nov 19, 2021 at 08:09 AM · importblender-exportingimporting assetsimporting problemsblender animation

Invalid avatar rig configuration

I imported a character animated using rigify. The problem is when I set the animation type to humanoid (because generic is squashing the head) I get this error: Invalid Avatar Rig Configuration. Missing or invalid transform: Required human bone "Head" not found. I used RigifyToUnity to make it game-ready and sometimes it works... Any ideas on how to solve this?

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