Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by juliacs · Jun 06, 2019 at 06:48 PM · child objectgrabparent transformholding

My child object doesn't detach from the parent

Hi, I'm trying to create a game where the player can hold objects in the hand (something like Surgeon Simulator). I got the basic stuff which are hand movement and holding the objects, but right now it doesn't drop the object.

The input is on the MoveHands script, but the main problem is the script attached to the grabbable objects. Here I add the object as a child of the player and then try to detach it when the mouse button is released (this release is controlled by the "canGrab" bool in the MoveHands script).

 public GameObject player;
     MoveHands script;
     bool canGrab;
     Transform colliderT;
     Transform rootParent;
 
  void Start()
     {
         script = player.GetComponent<MoveHands>();
     }
 
  void Update()
     {
         // change the bool value
         canGrab = player.GetComponent<MoveHands>().canGrab;
     }
 
     private void OnCollisionEnter(Collision c)
     {
         // debug
         Debug.Log("Collided with: " + c.collider.name);
     }
 
  private void OnCollisionStay(Collision c)
     {
         colliderT = c.collider.transform;
         rootParent = colliderT.root;
 
         Debug.Log("Collider root: " + rootParent.name);
 
         if (rootParent.name == "PLAYER")
         {
             // if mouse button is pressed
             if (canGrab)
             {
                 Debug.Log("Holding the object");
 
                 this.gameObject.GetComponent<Rigidbody>().isKinematic = true;
                 this.gameObject.transform.parent = player.transform;
             }
             else
             {
                 Debug.Log("Not grabbing object");
 
                 this.gameObject.GetComponent<Rigidbody>().isKinematic = false;
                 this.gameObject.transform.parent = null; 
 
                 // tried also:
                 //this.gameObject.transform.SetParent(null);
 
             }
         }
     }



This is the code where the "canGrab" changes, in the MoveHands update. The variable starts as false.

         if (Input.GetMouseButton(0))
         {
             canGrab = true;
             Debug.Log("Button pressed");
         }
 
         if (Input.GetMouseButtonUp(0))
         {
             canGrab = false;
             Debug.Log("Button released");

         }


The program seems to never enter the "else" statement of the "if (canGrab)", the debug message doesn't show up. However, the "Button released" message shows up, meaning the canGrab variable is set to false. The object keeps attached to the player. What am I doing wrong? How can I detach the object from the player and let it drop? Any help is appreciated! Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

175 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get arrows to stick into things that move. 0 Answers

how to access the Transform of a moving child object? 1 Answer

reset a GameObject parents childs to 0 if a item has changed its parent 2 Answers

Following object (arrow) slides off of a object 1 Answer

Having Problems grabbing an object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges