My child object doesn't detach from the parent
Hi, I'm trying to create a game where the player can hold objects in the hand (something like Surgeon Simulator). I got the basic stuff which are hand movement and holding the objects, but right now it doesn't drop the object.
The input is on the MoveHands script, but the main problem is the script attached to the grabbable objects. Here I add the object as a child of the player and then try to detach it when the mouse button is released (this release is controlled by the "canGrab" bool in the MoveHands script).
public GameObject player;
MoveHands script;
bool canGrab;
Transform colliderT;
Transform rootParent;
void Start()
{
script = player.GetComponent<MoveHands>();
}
void Update()
{
// change the bool value
canGrab = player.GetComponent<MoveHands>().canGrab;
}
private void OnCollisionEnter(Collision c)
{
// debug
Debug.Log("Collided with: " + c.collider.name);
}
private void OnCollisionStay(Collision c)
{
colliderT = c.collider.transform;
rootParent = colliderT.root;
Debug.Log("Collider root: " + rootParent.name);
if (rootParent.name == "PLAYER")
{
// if mouse button is pressed
if (canGrab)
{
Debug.Log("Holding the object");
this.gameObject.GetComponent<Rigidbody>().isKinematic = true;
this.gameObject.transform.parent = player.transform;
}
else
{
Debug.Log("Not grabbing object");
this.gameObject.GetComponent<Rigidbody>().isKinematic = false;
this.gameObject.transform.parent = null;
// tried also:
//this.gameObject.transform.SetParent(null);
}
}
}
This is the code where the "canGrab" changes, in the MoveHands update. The variable starts as false.
if (Input.GetMouseButton(0))
{
canGrab = true;
Debug.Log("Button pressed");
}
if (Input.GetMouseButtonUp(0))
{
canGrab = false;
Debug.Log("Button released");
}
The program seems to never enter the "else" statement of the "if (canGrab)", the debug message doesn't show up. However, the "Button released" message shows up, meaning the canGrab variable is set to false. The object keeps attached to the player. What am I doing wrong? How can I detach the object from the player and let it drop? Any help is appreciated! Thanks!