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Question by Jaimieself · Mar 13, 2018 at 02:00 PM · scaleprojectileparentingchild objectparent transform

Get arrows to stick into things that move.

I have a nice little bow and arrow system that sticks into things.

But when i shoot an object that moves the arrow stays put, but the movable object moves, leaving the arrow behind.

I would like to make the arrow a child of the object it hits, but i suspect there will be a scaling issue.

So problem 1: Get arrow to stick into something and move with it. and problem 2: Get it to keep its own scale.

I have done a tutorial on YT but it was 6 years old and doesn't seem to work.

Any Ideas?

Oh and this is code so far:

public Rigidbody rb;

 void Start()
 {
     rb = GetComponent<Rigidbody> ();
 }

 void OnCollisionEnter()
 {
     
     rb.velocity = new Vector3(0, 0, 0);

     //make child of other object

     Destroy(GetComponent<Rigidbody>());
 }

}

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