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Unity discard intersecting part when importing Blender .fbx file
I have created this pillar model and try to import to Unity but get this error. In Blender I used the intersect boolean tool to check but can't find any intersecting part. I don't know how to fix this problem and I need someone help me. Here's some image of my pillar model :][2]
[2]: /storage/temp/175519-pillar1.png
This is the solid and wireframe model of my pillar. After export to unity it lose some straight hole path on each sides.
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![](https://koobas.hobune.stream/wayback/20220613024705im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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