Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by magicaxis · Apr 05, 2014 at 02:03 AM · enumfor loopiterate

Can I iterate through an enum?

See the below code:

 if (pieceName == Piece.PieceType.ANTIDEPRESSANTS.ToString ()) {
     return Piece.PieceType.ANTIDEPRESSANTS;
 }

There are 10 other types of Piece.PieceType's. Is it possible to use some kind of for loop to flick through each one? Like this, but functional?

 for (int i = 0; i<Piece.PieceType.count; ++i){
 if (pieceName == Piece.PieceType[i].ToString ()) {
         return Piece.PieceType[i];
     }
 }

I found this and this answer, but I don't have an Enum class, or a GetValues() function. There's got to be some way, right?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
18
Best Answer

Answer by SirCrazyNugget · Apr 05, 2014 at 02:28 AM

Enum exists in System namespace

     string[] PieceTypeNames = System.Enum.GetNames (typeof(PieceType));

     for(int i = 0; i < PieceTypeNames.Length; i++){
         Debug.Log (PieceTypeNames[i]);
     }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image magicaxis · Apr 05, 2014 at 02:40 AM 0
Share

Aaaaaaaahhhhhh. Thanks man, I feel dumb now haha.

Works like a charm

avatar image
14

Answer by jbat100 · Aug 31, 2017 at 03:52 PM

If you want the enum as opposed to the string representation:

 using System;
 foreach(Piece.PieceType pieceType in Enum.GetValues(typeof(Piece.PieceType)))
 {
    Debug.Log (pieceType);
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Iterating through and deleting gameObjects 1 Answer

Looping through List and the Last Item doesn't work. 1 Answer

Iterating through shuffled/randomized array issue 0 Answers

C# Enums get and set accessor expected 2 Answers

C# Enum for Animation Issue 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges