Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smeffles · Dec 30, 2011 at 06:07 AM · c#animationerrorenum

C# Enum for Animation Issue

I'm using an enum to track the animation currently playing in my character movement script. Whenever I try to use certain parts of the enumeraction, I get the following error:

Assets/SpartanController.cs(75,66): error CS0117: CharacterState' does not contain a definition for Attacking'

Line 75 is as follows:

_characterState = CharacterState.Attacking;

What's surprising about this error is that it works for similar statements (the first 3 enum elements). For example, the following line of code executes error-free:

_characterState = CharacterState.Running;

Here is my enum declaration:

enum CurrentAnimation
    {
        Idle = 0,
        Walking = 1,
        Running = 2,
        Charging = 3,
        IdleBattle = 4,
        Resisting = 5,
        Victory = 6,
        Saluting = 7,
        Dying = 8,
        DyingHard = 9,
        Attacking = 10
    };
`private CharacterState _characterState;`

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by by0log1c · Dec 30, 2011 at 07:59 AM

Hmm, well the enum declaration you show us does contains the desired elements but its called CurrentAnimation. The variable use the CharacterState enum - which I figure holds the same working elements from CurrentAnimation but not the others.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image smeffles · Dec 30, 2011 at 08:09 AM 0
Share

Wow, I can't believe I didn't notice that... thanks! But I used the search feature to search for additional enums, and the CharacterAnimation enum is the only enum in the file (there is no CharacterState enum). I'm really confused about how the first three animations ran.

Anyways, it's working now, so I suppose it doesn't really matter. Thanks again!

avatar image Bunny83 · Dec 30, 2011 at 06:49 PM 1
Share

The enum doesn't need to be in the same file. It can be defined in another file.

In most IDEs (I don't know if $$anonymous$$onoDevelop has this feature, but Visual Studio has it) you can right-click any identifier and click "go to definition". It will open the file which contains the element and scrolls to the definition.

avatar image smeffles · Dec 30, 2011 at 10:05 PM 0
Share

That must have been it. I had the controller scripts that come from the Character Controller package to compare my script to (could have actually used those, but then I wouldn't have learned anything). One of the scripts in there had CharacterState defined.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Animation Error 0 Answers

Cannot Implicitly convert to bool problem? 1 Answer

help me please dont understand problem with animation 0 Answers

(C#) Problem with animations not playing 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges