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Textures are broken when importing .dae models
As the titles says, when I import voxel .dae models into unity my textures are not applied as needed. Has anyone encountered the same problem. Any suggestions? (I tried to set the textures to "clamp" and "point" rendering, but that didn't change much)
I know I have that problem too! When ever I import an .dae model the texture for that model changes and doesn't work. Hope someone can fix it or explain it!
~carlqwe
.dae as in sketchup? if this is the case this will happen alot as sketchup and unity poly system is different. what sometimes works for me is to group the object in sketchup and then export.
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