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Question by Donnerspants · Mar 23, 2014 at 11:13 AM · rotationspritelimitlocalrotationlocal axis

How to limit sprite rotation

Hey all,

I am trying to limit a sprite's rotation to just the x and y axis'

I locked down the z axis rotation and z axis movement of it's rigidbody in the inspector. However when two instantiated sprites collide with each other, they end up rotating in the z direction. How do I fix this?

I have tried attaching a configurable joint to help lock down the rotation but it was of no use.

Any help would be appreciated! Thanks!

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avatar image Destran · Mar 23, 2014 at 12:16 PM 0
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I think this is a pretty awful way to do it, and the proper way to do it I believe would be to use mathf.clamp, but I'm pretty new to scripting so unfortunately I can't provide an awesome script. But as a temporary gross solution you could do:

transform.rotation.z = 0;

in Update()

avatar image hawken Destran · Feb 19, 2016 at 05:22 AM 0
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You can't modify this directly in C#, you'll need to declare it as a new vector first.

avatar image Cherno · Feb 19, 2016 at 01:19 PM 0
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I'd also just set the z rotation to 0.

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