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Question by RNovotni · Sep 14, 2017 at 01:58 PM · rotationlimit

How to lock down the rotation when keys are pressed?

So I have a little spaceship game going where you press the arrow keys and move your ship around, and I want it to subtly rotate slightly when going left and right but then return to upright position afterwards, but with what I have when you hold down the arrow key like you have too to move, it causes it to continually rotate instead of just once and I can't figure out how to limit it.

    if (Input.GetKey(KeyCode.LeftArrow))
         {
 
             gameObject.transform.Translate(Vector3.left * 3f);
             RotateLeft();
 
 
         }
 

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Answer by Ki4Chan · Sep 14, 2017 at 02:46 PM

I think this will work, I have not tried it. But if this doesn't work please let me know I'll try it and correct it.

     bool isGoingLeft = false;
     bool isGoingRight = false;
 
     void MoveRight()
     {
         if (isGoingRight)
         {
             //Your code to tilt it to right
         }
         else if (isGoingLeft)
         {
             //your code to tilt it left
         }
         else
         {
             //upright position
         }
     }
 
     void GoingRight()
     {
         if (Input.GetKey("right"))
         {
             isGoingRight = true;
         }
         else
         {
             isGoingLeft = false;
         }
     }
 
     void GoingLeft()
     {
         //same as above method with little change.
     }
 }
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