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Question by PatrickKirk · Sep 09, 2013 at 03:39 PM · local axis

transform.LookAt on Y axis only? (C#)

Hey people. I'm stuck in my game because i need my mobs to only look at the player on the axis. When the mobs walks over to me they also look up while walking since i'm on a higher spot than them. This also causes them to stand in front of me while looking up and hitting me. So i wanted to add a gravity to them and make them only rotate on the Y axis. Since i can't say transform.LookAt(target.transform.position.y) what would then be the easiest solution?

Thanks in advance.

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Answer by Cherno · May 19, 2014 at 02:01 AM

Here's a piece of code from one of my projects, you need to convert it to C# but it works.

 var isTurning : Boolean;
 var turnSpeed : float = 5.0f;
 
 function TurnTowards(lookAtTarget : Vector3)
 {    
     if(isTurning == false)
     {
         var aimingDirection = lookAtTarget - transform.position;
         var qTo : Quaternion;
         var angle = -Mathf.Atan2(aimingDirection.z, aimingDirection.x) * Mathf.Rad2Deg + 90.0;
         angle = Mathf.Round(angle / 45.0f) * 45.0f;
         qTo = Quaternion.AngleAxis(angle, Vector3.up);
     
         for (var u = 0.0; u <= 1.0; u += Time.deltaTime * turnSpeed) 
         {
         isTurning = true;
             transform.rotation = Quaternion.Slerp(transform.rotation, qTo, u);
             yield;
         }
         isTurning = false;
     }
     return;
 }
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Answer by bubzy · Sep 09, 2013 at 04:13 PM

 using UnityEngine;
 using System.Collections;
  
 public class lookyHere : MonoBehaviour {
 
     // Use this for initialization
     public Transform target;
 
 
     void Start () {
     }
  
     // Update is called once per frame
     void Update () {
     Vector3 tempPos = new Vector3(0,target.position.y,0); //this will only affect the y axis, you can shuffle the values around to make it only x or only z or a combination of any.
     transform.LookAt(tempPos);
     }
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Answer by milanfonken · May 18, 2014 at 08:54 PM

Just add a Rigidbody on your object and froze the X-axis and Z-axis That should work

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avatar image VSZM · Jan 17, 2015 at 01:15 AM 0
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False. Transform.LookAt has nothing to do with physics simulation. Constraining a rigidbody only affects physics simulation done on that gameobject. You can change the transform of any gameobject, it is absolutely not related to the rigidbody.

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